
Game
Pascal's wager
A dark action role-playing game (ARPG) developed by TipsWorks
A dark action role-playing game (ARPG) developed by TipsWorks
Year :
2020
Industry :
Gaming
Company :
Giant network

What did i do :
This project marked my inaugural internship in the gaming industry. Despite being an intern, I contributed significantly to the game's development, which was nominated for Apple's Game of the Year in 2019.
User Behavior Analysis: Worked closely with the testing team to analyze player behavior, synthesizing findings into clear requirements for the GUI team.
UX Design: Structured product content and developed low-fidelity wireframes to ensure intuitive and logical navigation.
Product Needs Analysis: Partnered with the game director and designer to identify user needs and pain points, delivering actionable UX solutions

Video:

First Interactive prototype:



At that time, my producer gave me an extra task. He took the main interface of Battlefield 1 as an example and asked me to think about how to allow players to enter the battle part within 4 steps.
In my spare time, I re-drew the UI, designed the icon interface layout and font design, and finally generated an interactive prototype.
More Projects
Game
Pascal's wager
A dark action role-playing game (ARPG) developed by TipsWorks
A dark action role-playing game (ARPG) developed by TipsWorks
Year :
2020
Industry :
Gaming
Company :
Giant network

What did i do :
This project marked my inaugural internship in the gaming industry. Despite being an intern, I contributed significantly to the game's development, which was nominated for Apple's Game of the Year in 2019.
User Behavior Analysis: Worked closely with the testing team to analyze player behavior, synthesizing findings into clear requirements for the GUI team.
UX Design: Structured product content and developed low-fidelity wireframes to ensure intuitive and logical navigation.
Product Needs Analysis: Partnered with the game director and designer to identify user needs and pain points, delivering actionable UX solutions

Video:

First Interactive prototype:



At that time, my producer gave me an extra task. He took the main interface of Battlefield 1 as an example and asked me to think about how to allow players to enter the battle part within 4 steps.
In my spare time, I re-drew the UI, designed the icon interface layout and font design, and finally generated an interactive prototype.
More Projects
Game
Pascal's wager
A dark action role-playing game (ARPG) developed by TipsWorks
A dark action role-playing game (ARPG) developed by TipsWorks
Year :
2020
Industry :
Gaming
Company :
Giant network

What did i do :
This project marked my inaugural internship in the gaming industry. Despite being an intern, I contributed significantly to the game's development, which was nominated for Apple's Game of the Year in 2019.
User Behavior Analysis: Worked closely with the testing team to analyze player behavior, synthesizing findings into clear requirements for the GUI team.
UX Design: Structured product content and developed low-fidelity wireframes to ensure intuitive and logical navigation.
Product Needs Analysis: Partnered with the game director and designer to identify user needs and pain points, delivering actionable UX solutions

Video:

First Interactive prototype:



At that time, my producer gave me an extra task. He took the main interface of Battlefield 1 as an example and asked me to think about how to allow players to enter the battle part within 4 steps.
In my spare time, I re-drew the UI, designed the icon interface layout and font design, and finally generated an interactive prototype.




