Game

Pascal's wager

A dark action role-playing game (ARPG) developed by TipsWorks

A dark action role-playing game (ARPG) developed by TipsWorks

Year :

2020

Industry :

Gaming

Company :

Giant network

What did i do :

This project marked my inaugural internship in the gaming industry. Despite being an intern, I contributed significantly to the game's development, which was nominated for Apple's Game of the Year in 2019.

  • User Behavior Analysis: Worked closely with the testing team to analyze player behavior, synthesizing findings into clear requirements for the GUI team.

  • UX Design: Structured product content and developed low-fidelity wireframes to ensure intuitive and logical navigation.

  • Product Needs Analysis: Partnered with the game director and designer to identify user needs and pain points, delivering actionable UX solutions

Video:

First Interactive prototype:

At that time, my producer gave me an extra task. He took the main interface of Battlefield 1 as an example and asked me to think about how to allow players to enter the battle part within 4 steps.

In my spare time, I re-drew the UI, designed the icon interface layout and font design, and finally generated an interactive prototype.

Game

Pascal's wager

A dark action role-playing game (ARPG) developed by TipsWorks

A dark action role-playing game (ARPG) developed by TipsWorks

Year :

2020

Industry :

Gaming

Company :

Giant network

What did i do :

This project marked my inaugural internship in the gaming industry. Despite being an intern, I contributed significantly to the game's development, which was nominated for Apple's Game of the Year in 2019.

  • User Behavior Analysis: Worked closely with the testing team to analyze player behavior, synthesizing findings into clear requirements for the GUI team.

  • UX Design: Structured product content and developed low-fidelity wireframes to ensure intuitive and logical navigation.

  • Product Needs Analysis: Partnered with the game director and designer to identify user needs and pain points, delivering actionable UX solutions

Video:

First Interactive prototype:

At that time, my producer gave me an extra task. He took the main interface of Battlefield 1 as an example and asked me to think about how to allow players to enter the battle part within 4 steps.

In my spare time, I re-drew the UI, designed the icon interface layout and font design, and finally generated an interactive prototype.

Game

Pascal's wager

A dark action role-playing game (ARPG) developed by TipsWorks

A dark action role-playing game (ARPG) developed by TipsWorks

Year :

2020

Industry :

Gaming

Company :

Giant network

What did i do :

This project marked my inaugural internship in the gaming industry. Despite being an intern, I contributed significantly to the game's development, which was nominated for Apple's Game of the Year in 2019.

  • User Behavior Analysis: Worked closely with the testing team to analyze player behavior, synthesizing findings into clear requirements for the GUI team.

  • UX Design: Structured product content and developed low-fidelity wireframes to ensure intuitive and logical navigation.

  • Product Needs Analysis: Partnered with the game director and designer to identify user needs and pain points, delivering actionable UX solutions

Video:

First Interactive prototype:

At that time, my producer gave me an extra task. He took the main interface of Battlefield 1 as an example and asked me to think about how to allow players to enter the battle part within 4 steps.

In my spare time, I re-drew the UI, designed the icon interface layout and font design, and finally generated an interactive prototype.

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