About me
Sting Huang
I am a user experience designer have 5+ years experience, mainly in gaming field, I also have product design experience in manufacturing, compliance, and e-commerence and gaming. And I also have a master degree in interaction design at Monash university. I have permanent residency in Australia, if you are interested in me feel free to contact me.
what I can do for you
I design products where interaction, behaviour, and system clarity matter —
from complex product workflows to interaction-heavy experiences.
1.Product & UX Design
Wireframing and prototyping
User Interface design for web and mobile apps
Usability testing and user feedback analysis
Interaction design and micro-animations
2. Interaction Systems & Game UX
Logo and brand identity design
Social media graphics and ad creatives
Infographics and data visualization
Custom illustrations and icons
3. Visual & Brand Design
Logo and brand identity design
Social media graphics and ad creatives
Infographics and data visualization
Custom illustrations and icons
1.Product & UX Design
Wireframing and prototyping
User Interface design for web and mobile apps
Usability testing and user feedback analysis
Interaction design and micro-animations
2. Interaction Systems & Game UX
Logo and brand identity design
Social media graphics and ad creatives
Infographics and data visualization
Custom illustrations and icons
3. Visual & Brand Design
Logo and brand identity design
Social media graphics and ad creatives
Infographics and data visualization
Custom illustrations and icons
1.Product & UX Design
Wireframing and prototyping
User Interface design for web and mobile apps
Usability testing and user feedback analysis
Interaction design and micro-animations
2. Interaction Systems & Game UX
Logo and brand identity design
Social media graphics and ad creatives
Infographics and data visualization
Custom illustrations and icons
3. Visual & Brand Design
Logo and brand identity design
Social media graphics and ad creatives
Infographics and data visualization
Custom illustrations and icons
Discover My Journey in Design
Mid-level UI motion Designer
Taren Network
2025.8 - Present
Mid-level UI motion Designer
Taren Network
2025.8 - Present
Mid-level UI motion Designer
Taren Network
2025.8 - Present
UI/UX Designer
TAVO AI
2025.4 - 2025.8
UI/UX Designer
TAVO AI
2025.4 - 2025.8
UI/UX Designer
TAVO AI
2025.4 - 2025.8
UI/UX Designer
M&G Stationery
2025.1 - 2025.6
UI/UX Designer
M&G Stationery
2025.1 - 2025.6
UI/UX Designer
M&G Stationery
2025.1 - 2025.6
Mid-level UI motion Designer
Blackjack Studio
2020.11 - 2024.12
Mid-level UI motion Designer
Blackjack Studio
2020.11 - 2024.12
Mid-level UI motion Designer
Blackjack Studio
2020.11 - 2024.12
Game Intetaction Designer
Giant Network
2019.11 - 2020.1
Game Intetaction Designer
Giant Network
2019.11 - 2020.1
Game Intetaction Designer
Giant Network
2019.11 - 2020.1
Graphic Designer
Three sheep group
2018.7 - 2018.11
Graphic Designer
Three sheep group
2018.7 - 2018.11
Graphic Designer
Three sheep group
2018.7 - 2018.11
My Tech Stack
These are the softwares I use through my career

Figma
Used for real-time collaboration, building design systems, and creating user interfaces with fast feedback loops.

Unity
Utilized for UI/UX design in gaming, enabling wireframing, prototyping, and interactive design for immersive experiences.

Adobe Suits
Essential for creating static UI designs, motion graphics, and 3D visuals, ensuring high-quality visuals and engaging user experiences.

Framer
My tool for rapidly prototyping interactive and responsive websites, helping me create engaging user experiences without coding.









My Design Perspective
These are the things I consistently pay attention to when designing real-world products.
01.
Trust matters before delight
In many real-world products — especially e-commerce and B2B tools — users don’t need delight first, they need confidence. I often prioritise clarity, predictability, and transparency before adding moments of delight.
01.
Trust matters before delight
In many real-world products — especially e-commerce and B2B tools — users don’t need delight first, they need confidence. I often prioritise clarity, predictability, and transparency before adding moments of delight.

02.
Behaviour is shaped by systems, not screens
Good UX is rarely about a single screen. It’s about how rules, feedback, and constraints guide user behaviour over time. My background in interaction-heavy systems influences how I design products that feel intuitive rather than instructional.
02.
Behaviour is shaped by systems, not screens
Good UX is rarely about a single screen. It’s about how rules, feedback, and constraints guide user behaviour over time. My background in interaction-heavy systems influences how I design products that feel intuitive rather than instructional.

03.
Prioritising & Making Trade-offs
Designing for different markets isn’t just changing language. Cultural habits, trust models, and mental shortcuts vary — and products need to adapt accordingly. This perspective strongly shaped my work across Asian and Australian contexts.
03.
Prioritising & Making Trade-offs
Designing for different markets isn’t just changing language. Cultural habits, trust models, and mental shortcuts vary — and products need to adapt accordingly. This perspective strongly shaped my work across Asian and Australian contexts.
03.
Prioritising & Making Trade-offs
Designing for different markets isn’t just changing language. Cultural habits, trust models, and mental shortcuts vary — and products need to adapt accordingly. This perspective strongly shaped my work across Asian and Australian contexts.
04.
Complexity should be managed, not hidden
Many products try to simplify by hiding complexity. I prefer to surface complexity progressively — giving users control without overwhelming them. This is especially important in data-dense or multi-step workflows.
04.
Complexity should be managed, not hidden
Many products try to simplify by hiding complexity. I prefer to surface complexity progressively — giving users control without overwhelming them. This is especially important in data-dense or multi-step workflows.
04.
Complexity should be managed, not hidden
Many products try to simplify by hiding complexity. I prefer to surface complexity progressively — giving users control without overwhelming them. This is especially important in data-dense or multi-step workflows.
05.
Design decisions need a reason
I’m less interested in “best practices” in isolation. I care about why a decision is made, what trade-offs it involves, and what it enables or limits later. This mindset helps me design systems that scale beyond a single release.
05.
Design decisions need a reason
I’m less interested in “best practices” in isolation. I care about why a decision is made, what trade-offs it involves, and what it enables or limits later. This mindset helps me design systems that scale beyond a single release.


Hi
Hi
Let's work together
Let’s work together!
About me
Sting Huang
I am a user experience designer have 5+ years experience, mainly in gaming field, I also have product design experience in manufacturing, compliance, and e-commerence and gaming. And I also have a master degree in interaction design at Monash university. I have permanent residency in Australia, if you are interested in me feel free to contact me.
what I can do for you
I design products where interaction, behaviour, and system clarity matter —
from complex product workflows to interaction-heavy experiences.
1.Product & UX Design
Wireframing and prototyping
User Interface design for web and mobile apps
Usability testing and user feedback analysis
Interaction design and micro-animations
2. Interaction Systems & Game UX
Logo and brand identity design
Social media graphics and ad creatives
Infographics and data visualization
Custom illustrations and icons
3. Visual & Brand Design
Logo and brand identity design
Social media graphics and ad creatives
Infographics and data visualization
Custom illustrations and icons
1.Product & UX Design
Wireframing and prototyping
User Interface design for web and mobile apps
Usability testing and user feedback analysis
Interaction design and micro-animations
2. Interaction Systems & Game UX
Logo and brand identity design
Social media graphics and ad creatives
Infographics and data visualization
Custom illustrations and icons
3. Visual & Brand Design
Logo and brand identity design
Social media graphics and ad creatives
Infographics and data visualization
Custom illustrations and icons
1.Product & UX Design
Wireframing and prototyping
User Interface design for web and mobile apps
Usability testing and user feedback analysis
Interaction design and micro-animations
2. Interaction Systems & Game UX
Logo and brand identity design
Social media graphics and ad creatives
Infographics and data visualization
Custom illustrations and icons
3. Visual & Brand Design
Logo and brand identity design
Social media graphics and ad creatives
Infographics and data visualization
Custom illustrations and icons
Discover My Journey in Design
Mid-level UI motion Designer
Taren Network
2025.8 - Present
Mid-level UI motion Designer
Taren Network
2025.8 - Present
Mid-level UI motion Designer
Taren Network
2025.8 - Present
UI/UX Designer
TAVO AI
2025.4 - 2025.8
UI/UX Designer
TAVO AI
2025.4 - 2025.8
UI/UX Designer
TAVO AI
2025.4 - 2025.8
UI/UX Designer
M&G Stationery
2025.1 - 2025.6
UI/UX Designer
M&G Stationery
2025.1 - 2025.6
UI/UX Designer
M&G Stationery
2025.1 - 2025.6
Mid-level UI motion Designer
Blackjack Studio
2020.11 - 2024.12
Mid-level UI motion Designer
Blackjack Studio
2020.11 - 2024.12
Mid-level UI motion Designer
Blackjack Studio
2020.11 - 2024.12
Game Intetaction Designer
Giant Network
2019.11 - 2020.1
Game Intetaction Designer
Giant Network
2019.11 - 2020.1
Game Intetaction Designer
Giant Network
2019.11 - 2020.1
Graphic Designer
Three sheep group
2018.7 - 2018.11
Graphic Designer
Three sheep group
2018.7 - 2018.11
Graphic Designer
Three sheep group
2018.7 - 2018.11
My Tech Stack
These are the softwares I use through my career

Figma
Used for real-time collaboration, building design systems, and creating user interfaces with fast feedback loops.

Unity
Utilized for UI/UX design in gaming, enabling wireframing, prototyping, and interactive design for immersive experiences.

Adobe Suits
Essential for creating static UI designs, motion graphics, and 3D visuals, ensuring high-quality visuals and engaging user experiences.

Framer
My tool for rapidly prototyping interactive and responsive websites, helping me create engaging user experiences without coding.









My Design Perspective
These are the things I consistently pay attention to when designing real-world products.
01.
Trust matters before delight
In many real-world products — especially e-commerce and B2B tools — users don’t need delight first, they need confidence. I often prioritise clarity, predictability, and transparency before adding moments of delight.
01.
Trust matters before delight
In many real-world products — especially e-commerce and B2B tools — users don’t need delight first, they need confidence. I often prioritise clarity, predictability, and transparency before adding moments of delight.

02.
Behaviour is shaped by systems, not screens
Good UX is rarely about a single screen. It’s about how rules, feedback, and constraints guide user behaviour over time. My background in interaction-heavy systems influences how I design products that feel intuitive rather than instructional.
02.
Behaviour is shaped by systems, not screens
Good UX is rarely about a single screen. It’s about how rules, feedback, and constraints guide user behaviour over time. My background in interaction-heavy systems influences how I design products that feel intuitive rather than instructional.

03.
Prioritising & Making Trade-offs
Designing for different markets isn’t just changing language. Cultural habits, trust models, and mental shortcuts vary — and products need to adapt accordingly. This perspective strongly shaped my work across Asian and Australian contexts.
03.
Prioritising & Making Trade-offs
Designing for different markets isn’t just changing language. Cultural habits, trust models, and mental shortcuts vary — and products need to adapt accordingly. This perspective strongly shaped my work across Asian and Australian contexts.
03.
Prioritising & Making Trade-offs
Designing for different markets isn’t just changing language. Cultural habits, trust models, and mental shortcuts vary — and products need to adapt accordingly. This perspective strongly shaped my work across Asian and Australian contexts.
04.
Complexity should be managed, not hidden
Many products try to simplify by hiding complexity. I prefer to surface complexity progressively — giving users control without overwhelming them. This is especially important in data-dense or multi-step workflows.
04.
Complexity should be managed, not hidden
Many products try to simplify by hiding complexity. I prefer to surface complexity progressively — giving users control without overwhelming them. This is especially important in data-dense or multi-step workflows.
04.
Complexity should be managed, not hidden
Many products try to simplify by hiding complexity. I prefer to surface complexity progressively — giving users control without overwhelming them. This is especially important in data-dense or multi-step workflows.
05.
Design decisions need a reason
I’m less interested in “best practices” in isolation. I care about why a decision is made, what trade-offs it involves, and what it enables or limits later. This mindset helps me design systems that scale beyond a single release.
05.
Design decisions need a reason
I’m less interested in “best practices” in isolation. I care about why a decision is made, what trade-offs it involves, and what it enables or limits later. This mindset helps me design systems that scale beyond a single release.


Hi
Hi
Let's work together
Let’s work together!
About me
Sting Huang
I am a user experience designer have 5+ years experience, mainly in gaming field, I also have product design experience in manufacturing, compliance, and e-commerence and gaming. And I also have a master degree in interaction design at Monash university. I have permanent residency in Australia, if you are interested in me feel free to contact me.
what I can do for you
I design products where interaction, behaviour, and system clarity matter —
from complex product workflows to interaction-heavy experiences.
1.Product & UX Design
Wireframing and prototyping
User Interface design for web and mobile apps
Usability testing and user feedback analysis
Interaction design and micro-animations
2. Interaction Systems & Game UX
Logo and brand identity design
Social media graphics and ad creatives
Infographics and data visualization
Custom illustrations and icons
3. Visual & Brand Design
Logo and brand identity design
Social media graphics and ad creatives
Infographics and data visualization
Custom illustrations and icons
1.Product & UX Design
Wireframing and prototyping
User Interface design for web and mobile apps
Usability testing and user feedback analysis
Interaction design and micro-animations
2. Interaction Systems & Game UX
Logo and brand identity design
Social media graphics and ad creatives
Infographics and data visualization
Custom illustrations and icons
3. Visual & Brand Design
Logo and brand identity design
Social media graphics and ad creatives
Infographics and data visualization
Custom illustrations and icons
1.Product & UX Design
Wireframing and prototyping
User Interface design for web and mobile apps
Usability testing and user feedback analysis
Interaction design and micro-animations
2. Interaction Systems & Game UX
Logo and brand identity design
Social media graphics and ad creatives
Infographics and data visualization
Custom illustrations and icons
3. Visual & Brand Design
Logo and brand identity design
Social media graphics and ad creatives
Infographics and data visualization
Custom illustrations and icons
Discover My Journey in Design
Mid-level UI motion Designer
Taren Network
2025.8 - Present
Mid-level UI motion Designer
Taren Network
2025.8 - Present
Mid-level UI motion Designer
Taren Network
2025.8 - Present
UI/UX Designer
TAVO AI
2025.4 - 2025.8
UI/UX Designer
TAVO AI
2025.4 - 2025.8
UI/UX Designer
TAVO AI
2025.4 - 2025.8
UI/UX Designer
M&G Stationery
2025.1 - 2025.6
UI/UX Designer
M&G Stationery
2025.1 - 2025.6
UI/UX Designer
M&G Stationery
2025.1 - 2025.6
Mid-level UI motion Designer
Blackjack Studio
2020.11 - 2024.12
Mid-level UI motion Designer
Blackjack Studio
2020.11 - 2024.12
Mid-level UI motion Designer
Blackjack Studio
2020.11 - 2024.12
Game Intetaction Designer
Giant Network
2019.11 - 2020.1
Game Intetaction Designer
Giant Network
2019.11 - 2020.1
Game Intetaction Designer
Giant Network
2019.11 - 2020.1
Graphic Designer
Three sheep group
2018.7 - 2018.11
Graphic Designer
Three sheep group
2018.7 - 2018.11
Graphic Designer
Three sheep group
2018.7 - 2018.11
My Tech Stack
These are the softwares I use through my career

Figma
Used for real-time collaboration, building design systems, and creating user interfaces with fast feedback loops.

Unity
Utilized for UI/UX design in gaming, enabling wireframing, prototyping, and interactive design for immersive experiences.

Adobe Suits
Essential for creating static UI designs, motion graphics, and 3D visuals, ensuring high-quality visuals and engaging user experiences.

Framer
My tool for rapidly prototyping interactive and responsive websites, helping me create engaging user experiences without coding.









My Design Perspective
These are the things I consistently pay attention to when designing real-world products.
01.
Trust matters before delight
In many real-world products — especially e-commerce and B2B tools — users don’t need delight first, they need confidence. I often prioritise clarity, predictability, and transparency before adding moments of delight.
01.
Trust matters before delight
In many real-world products — especially e-commerce and B2B tools — users don’t need delight first, they need confidence. I often prioritise clarity, predictability, and transparency before adding moments of delight.

02.
Behaviour is shaped by systems, not screens
Good UX is rarely about a single screen. It’s about how rules, feedback, and constraints guide user behaviour over time. My background in interaction-heavy systems influences how I design products that feel intuitive rather than instructional.
02.
Behaviour is shaped by systems, not screens
Good UX is rarely about a single screen. It’s about how rules, feedback, and constraints guide user behaviour over time. My background in interaction-heavy systems influences how I design products that feel intuitive rather than instructional.

03.
Prioritising & Making Trade-offs
Designing for different markets isn’t just changing language. Cultural habits, trust models, and mental shortcuts vary — and products need to adapt accordingly. This perspective strongly shaped my work across Asian and Australian contexts.
03.
Prioritising & Making Trade-offs
Designing for different markets isn’t just changing language. Cultural habits, trust models, and mental shortcuts vary — and products need to adapt accordingly. This perspective strongly shaped my work across Asian and Australian contexts.
03.
Prioritising & Making Trade-offs
Designing for different markets isn’t just changing language. Cultural habits, trust models, and mental shortcuts vary — and products need to adapt accordingly. This perspective strongly shaped my work across Asian and Australian contexts.
04.
Complexity should be managed, not hidden
Many products try to simplify by hiding complexity. I prefer to surface complexity progressively — giving users control without overwhelming them. This is especially important in data-dense or multi-step workflows.
04.
Complexity should be managed, not hidden
Many products try to simplify by hiding complexity. I prefer to surface complexity progressively — giving users control without overwhelming them. This is especially important in data-dense or multi-step workflows.
04.
Complexity should be managed, not hidden
Many products try to simplify by hiding complexity. I prefer to surface complexity progressively — giving users control without overwhelming them. This is especially important in data-dense or multi-step workflows.
05.
Design decisions need a reason
I’m less interested in “best practices” in isolation. I care about why a decision is made, what trade-offs it involves, and what it enables or limits later. This mindset helps me design systems that scale beyond a single release.
05.
Design decisions need a reason
I’m less interested in “best practices” in isolation. I care about why a decision is made, what trade-offs it involves, and what it enables or limits later. This mindset helps me design systems that scale beyond a single release.


Hi
Hi
Let's work together
Let’s work together!