About me

Sting Huang

I am a user experience designer have 5+ years experience, mainly in gaming field, I also have product design experience in manufacturing, compliance, and e-commerence and gaming. And I also have a master degree in interaction design at Monash university. I have permanent residency in Australia, if you are interested in me feel free to contact me.

what I can do for you

I design products where interaction, behaviour, and system clarity matter —
from complex product workflows to interaction-heavy experiences.

1.Product & UX Design

Wireframing and prototyping

User Interface design for web and mobile apps

Usability testing and user feedback analysis

Interaction design and micro-animations

2. Interaction Systems & Game UX

Logo and brand identity design

Social media graphics and ad creatives

Infographics and data visualization

Custom illustrations and icons

3. Visual & Brand Design

Logo and brand identity design

Social media graphics and ad creatives

Infographics and data visualization

Custom illustrations and icons

1.Product & UX Design

Wireframing and prototyping

User Interface design for web and mobile apps

Usability testing and user feedback analysis

Interaction design and micro-animations

2. Interaction Systems & Game UX

Logo and brand identity design

Social media graphics and ad creatives

Infographics and data visualization

Custom illustrations and icons

3. Visual & Brand Design

Logo and brand identity design

Social media graphics and ad creatives

Infographics and data visualization

Custom illustrations and icons

1.Product & UX Design

Wireframing and prototyping

User Interface design for web and mobile apps

Usability testing and user feedback analysis

Interaction design and micro-animations

2. Interaction Systems & Game UX

Logo and brand identity design

Social media graphics and ad creatives

Infographics and data visualization

Custom illustrations and icons

3. Visual & Brand Design

Logo and brand identity design

Social media graphics and ad creatives

Infographics and data visualization

Custom illustrations and icons

Discover My Journey in Design

Mid-level UI motion Designer

Taren Network

2025.8 - Present

Mid-level UI motion Designer

Taren Network

2025.8 - Present

Mid-level UI motion Designer

Taren Network

2025.8 - Present

UI/UX Designer

TAVO AI

2025.4 - 2025.8

UI/UX Designer

TAVO AI

2025.4 - 2025.8

UI/UX Designer

TAVO AI

2025.4 - 2025.8

UI/UX Designer

M&G Stationery

2025.1 - 2025.6

UI/UX Designer

M&G Stationery

2025.1 - 2025.6

UI/UX Designer

M&G Stationery

2025.1 - 2025.6

Mid-level UI motion Designer

Blackjack Studio

2020.11 - 2024.12

Mid-level UI motion Designer

Blackjack Studio

2020.11 - 2024.12

Mid-level UI motion Designer

Blackjack Studio

2020.11 - 2024.12

Game Intetaction Designer

Giant Network

2019.11 - 2020.1

Game Intetaction Designer

Giant Network

2019.11 - 2020.1

Game Intetaction Designer

Giant Network

2019.11 - 2020.1

Graphic Designer

Three sheep group

2018.7 - 2018.11

Graphic Designer

Three sheep group

2018.7 - 2018.11

Graphic Designer

Three sheep group

2018.7 - 2018.11

My Tech Stack

These are the softwares I use through my career

Tech Logo

Figma

Used for real-time collaboration, building design systems, and creating user interfaces with fast feedback loops.

Tech Logo

Unity

Utilized for UI/UX design in gaming, enabling wireframing, prototyping, and interactive design for immersive experiences.

Tech Logo

Adobe Suits

Essential for creating static UI designs, motion graphics, and 3D visuals, ensuring high-quality visuals and engaging user experiences.

Framer

My tool for rapidly prototyping interactive and responsive websites, helping me create engaging user experiences without coding.

My Design Perspective

These are the things I consistently pay attention to when designing real-world products.

01.

Trust matters before delight

In many real-world products — especially e-commerce and B2B tools — users don’t need delight first, they need confidence. I often prioritise clarity, predictability, and transparency before adding moments of delight.

01.

Trust matters before delight

In many real-world products — especially e-commerce and B2B tools — users don’t need delight first, they need confidence. I often prioritise clarity, predictability, and transparency before adding moments of delight.

Research & Strategy

02.

Behaviour is shaped by systems, not screens

Good UX is rarely about a single screen. It’s about how rules, feedback, and constraints guide user behaviour over time. My background in interaction-heavy systems influences how I design products that feel intuitive rather than instructional.

02.

Behaviour is shaped by systems, not screens

Good UX is rarely about a single screen. It’s about how rules, feedback, and constraints guide user behaviour over time. My background in interaction-heavy systems influences how I design products that feel intuitive rather than instructional.

Feedback & Refinement

03.

Prioritising & Making Trade-offs

Designing for different markets isn’t just changing language. Cultural habits, trust models, and mental shortcuts vary — and products need to adapt accordingly. This perspective strongly shaped my work across Asian and Australian contexts.

03.

Prioritising & Making Trade-offs

Designing for different markets isn’t just changing language. Cultural habits, trust models, and mental shortcuts vary — and products need to adapt accordingly. This perspective strongly shaped my work across Asian and Australian contexts.

03.

Prioritising & Making Trade-offs

Designing for different markets isn’t just changing language. Cultural habits, trust models, and mental shortcuts vary — and products need to adapt accordingly. This perspective strongly shaped my work across Asian and Australian contexts.

04.

Complexity should be managed, not hidden

Many products try to simplify by hiding complexity. I prefer to surface complexity progressively — giving users control without overwhelming them. This is especially important in data-dense or multi-step workflows.

04.

Complexity should be managed, not hidden

Many products try to simplify by hiding complexity. I prefer to surface complexity progressively — giving users control without overwhelming them. This is especially important in data-dense or multi-step workflows.

04.

Complexity should be managed, not hidden

Many products try to simplify by hiding complexity. I prefer to surface complexity progressively — giving users control without overwhelming them. This is especially important in data-dense or multi-step workflows.

05.

Design decisions need a reason

I’m less interested in “best practices” in isolation. I care about why a decision is made, what trade-offs it involves, and what it enables or limits later. This mindset helps me design systems that scale beyond a single release.

05.

Design decisions need a reason

I’m less interested in “best practices” in isolation. I care about why a decision is made, what trade-offs it involves, and what it enables or limits later. This mindset helps me design systems that scale beyond a single release.

Testing & Optimization
Portrait of portfolio creator

Hi

Hi

Let's work together

Let’s work together!

About me

Sting Huang

I am a user experience designer have 5+ years experience, mainly in gaming field, I also have product design experience in manufacturing, compliance, and e-commerence and gaming. And I also have a master degree in interaction design at Monash university. I have permanent residency in Australia, if you are interested in me feel free to contact me.

what I can do for you

I design products where interaction, behaviour, and system clarity matter —
from complex product workflows to interaction-heavy experiences.

1.Product & UX Design

Wireframing and prototyping

User Interface design for web and mobile apps

Usability testing and user feedback analysis

Interaction design and micro-animations

2. Interaction Systems & Game UX

Logo and brand identity design

Social media graphics and ad creatives

Infographics and data visualization

Custom illustrations and icons

3. Visual & Brand Design

Logo and brand identity design

Social media graphics and ad creatives

Infographics and data visualization

Custom illustrations and icons

1.Product & UX Design

Wireframing and prototyping

User Interface design for web and mobile apps

Usability testing and user feedback analysis

Interaction design and micro-animations

2. Interaction Systems & Game UX

Logo and brand identity design

Social media graphics and ad creatives

Infographics and data visualization

Custom illustrations and icons

3. Visual & Brand Design

Logo and brand identity design

Social media graphics and ad creatives

Infographics and data visualization

Custom illustrations and icons

1.Product & UX Design

Wireframing and prototyping

User Interface design for web and mobile apps

Usability testing and user feedback analysis

Interaction design and micro-animations

2. Interaction Systems & Game UX

Logo and brand identity design

Social media graphics and ad creatives

Infographics and data visualization

Custom illustrations and icons

3. Visual & Brand Design

Logo and brand identity design

Social media graphics and ad creatives

Infographics and data visualization

Custom illustrations and icons

Discover My Journey in Design

Mid-level UI motion Designer

Taren Network

2025.8 - Present

Mid-level UI motion Designer

Taren Network

2025.8 - Present

Mid-level UI motion Designer

Taren Network

2025.8 - Present

UI/UX Designer

TAVO AI

2025.4 - 2025.8

UI/UX Designer

TAVO AI

2025.4 - 2025.8

UI/UX Designer

TAVO AI

2025.4 - 2025.8

UI/UX Designer

M&G Stationery

2025.1 - 2025.6

UI/UX Designer

M&G Stationery

2025.1 - 2025.6

UI/UX Designer

M&G Stationery

2025.1 - 2025.6

Mid-level UI motion Designer

Blackjack Studio

2020.11 - 2024.12

Mid-level UI motion Designer

Blackjack Studio

2020.11 - 2024.12

Mid-level UI motion Designer

Blackjack Studio

2020.11 - 2024.12

Game Intetaction Designer

Giant Network

2019.11 - 2020.1

Game Intetaction Designer

Giant Network

2019.11 - 2020.1

Game Intetaction Designer

Giant Network

2019.11 - 2020.1

Graphic Designer

Three sheep group

2018.7 - 2018.11

Graphic Designer

Three sheep group

2018.7 - 2018.11

Graphic Designer

Three sheep group

2018.7 - 2018.11

My Tech Stack

These are the softwares I use through my career

Tech Logo

Figma

Used for real-time collaboration, building design systems, and creating user interfaces with fast feedback loops.

Tech Logo

Unity

Utilized for UI/UX design in gaming, enabling wireframing, prototyping, and interactive design for immersive experiences.

Tech Logo

Adobe Suits

Essential for creating static UI designs, motion graphics, and 3D visuals, ensuring high-quality visuals and engaging user experiences.

Framer

My tool for rapidly prototyping interactive and responsive websites, helping me create engaging user experiences without coding.

My Design Perspective

These are the things I consistently pay attention to when designing real-world products.

01.

Trust matters before delight

In many real-world products — especially e-commerce and B2B tools — users don’t need delight first, they need confidence. I often prioritise clarity, predictability, and transparency before adding moments of delight.

01.

Trust matters before delight

In many real-world products — especially e-commerce and B2B tools — users don’t need delight first, they need confidence. I often prioritise clarity, predictability, and transparency before adding moments of delight.

Research & Strategy

02.

Behaviour is shaped by systems, not screens

Good UX is rarely about a single screen. It’s about how rules, feedback, and constraints guide user behaviour over time. My background in interaction-heavy systems influences how I design products that feel intuitive rather than instructional.

02.

Behaviour is shaped by systems, not screens

Good UX is rarely about a single screen. It’s about how rules, feedback, and constraints guide user behaviour over time. My background in interaction-heavy systems influences how I design products that feel intuitive rather than instructional.

Feedback & Refinement

03.

Prioritising & Making Trade-offs

Designing for different markets isn’t just changing language. Cultural habits, trust models, and mental shortcuts vary — and products need to adapt accordingly. This perspective strongly shaped my work across Asian and Australian contexts.

03.

Prioritising & Making Trade-offs

Designing for different markets isn’t just changing language. Cultural habits, trust models, and mental shortcuts vary — and products need to adapt accordingly. This perspective strongly shaped my work across Asian and Australian contexts.

03.

Prioritising & Making Trade-offs

Designing for different markets isn’t just changing language. Cultural habits, trust models, and mental shortcuts vary — and products need to adapt accordingly. This perspective strongly shaped my work across Asian and Australian contexts.

04.

Complexity should be managed, not hidden

Many products try to simplify by hiding complexity. I prefer to surface complexity progressively — giving users control without overwhelming them. This is especially important in data-dense or multi-step workflows.

04.

Complexity should be managed, not hidden

Many products try to simplify by hiding complexity. I prefer to surface complexity progressively — giving users control without overwhelming them. This is especially important in data-dense or multi-step workflows.

04.

Complexity should be managed, not hidden

Many products try to simplify by hiding complexity. I prefer to surface complexity progressively — giving users control without overwhelming them. This is especially important in data-dense or multi-step workflows.

05.

Design decisions need a reason

I’m less interested in “best practices” in isolation. I care about why a decision is made, what trade-offs it involves, and what it enables or limits later. This mindset helps me design systems that scale beyond a single release.

05.

Design decisions need a reason

I’m less interested in “best practices” in isolation. I care about why a decision is made, what trade-offs it involves, and what it enables or limits later. This mindset helps me design systems that scale beyond a single release.

Testing & Optimization
Portrait of portfolio creator

Hi

Hi

Let's work together

Let’s work together!

About me

Sting Huang

I am a user experience designer have 5+ years experience, mainly in gaming field, I also have product design experience in manufacturing, compliance, and e-commerence and gaming. And I also have a master degree in interaction design at Monash university. I have permanent residency in Australia, if you are interested in me feel free to contact me.

what I can do for you

I design products where interaction, behaviour, and system clarity matter —
from complex product workflows to interaction-heavy experiences.

1.Product & UX Design

Wireframing and prototyping

User Interface design for web and mobile apps

Usability testing and user feedback analysis

Interaction design and micro-animations

2. Interaction Systems & Game UX

Logo and brand identity design

Social media graphics and ad creatives

Infographics and data visualization

Custom illustrations and icons

3. Visual & Brand Design

Logo and brand identity design

Social media graphics and ad creatives

Infographics and data visualization

Custom illustrations and icons

1.Product & UX Design

Wireframing and prototyping

User Interface design for web and mobile apps

Usability testing and user feedback analysis

Interaction design and micro-animations

2. Interaction Systems & Game UX

Logo and brand identity design

Social media graphics and ad creatives

Infographics and data visualization

Custom illustrations and icons

3. Visual & Brand Design

Logo and brand identity design

Social media graphics and ad creatives

Infographics and data visualization

Custom illustrations and icons

1.Product & UX Design

Wireframing and prototyping

User Interface design for web and mobile apps

Usability testing and user feedback analysis

Interaction design and micro-animations

2. Interaction Systems & Game UX

Logo and brand identity design

Social media graphics and ad creatives

Infographics and data visualization

Custom illustrations and icons

3. Visual & Brand Design

Logo and brand identity design

Social media graphics and ad creatives

Infographics and data visualization

Custom illustrations and icons

Discover My Journey in Design

Mid-level UI motion Designer

Taren Network

2025.8 - Present

Mid-level UI motion Designer

Taren Network

2025.8 - Present

Mid-level UI motion Designer

Taren Network

2025.8 - Present

UI/UX Designer

TAVO AI

2025.4 - 2025.8

UI/UX Designer

TAVO AI

2025.4 - 2025.8

UI/UX Designer

TAVO AI

2025.4 - 2025.8

UI/UX Designer

M&G Stationery

2025.1 - 2025.6

UI/UX Designer

M&G Stationery

2025.1 - 2025.6

UI/UX Designer

M&G Stationery

2025.1 - 2025.6

Mid-level UI motion Designer

Blackjack Studio

2020.11 - 2024.12

Mid-level UI motion Designer

Blackjack Studio

2020.11 - 2024.12

Mid-level UI motion Designer

Blackjack Studio

2020.11 - 2024.12

Game Intetaction Designer

Giant Network

2019.11 - 2020.1

Game Intetaction Designer

Giant Network

2019.11 - 2020.1

Game Intetaction Designer

Giant Network

2019.11 - 2020.1

Graphic Designer

Three sheep group

2018.7 - 2018.11

Graphic Designer

Three sheep group

2018.7 - 2018.11

Graphic Designer

Three sheep group

2018.7 - 2018.11

My Tech Stack

These are the softwares I use through my career

Tech Logo

Figma

Used for real-time collaboration, building design systems, and creating user interfaces with fast feedback loops.

Tech Logo

Unity

Utilized for UI/UX design in gaming, enabling wireframing, prototyping, and interactive design for immersive experiences.

Tech Logo

Adobe Suits

Essential for creating static UI designs, motion graphics, and 3D visuals, ensuring high-quality visuals and engaging user experiences.

Framer

My tool for rapidly prototyping interactive and responsive websites, helping me create engaging user experiences without coding.

My Design Perspective

These are the things I consistently pay attention to when designing real-world products.

01.

Trust matters before delight

In many real-world products — especially e-commerce and B2B tools — users don’t need delight first, they need confidence. I often prioritise clarity, predictability, and transparency before adding moments of delight.

01.

Trust matters before delight

In many real-world products — especially e-commerce and B2B tools — users don’t need delight first, they need confidence. I often prioritise clarity, predictability, and transparency before adding moments of delight.

Research & Strategy

02.

Behaviour is shaped by systems, not screens

Good UX is rarely about a single screen. It’s about how rules, feedback, and constraints guide user behaviour over time. My background in interaction-heavy systems influences how I design products that feel intuitive rather than instructional.

02.

Behaviour is shaped by systems, not screens

Good UX is rarely about a single screen. It’s about how rules, feedback, and constraints guide user behaviour over time. My background in interaction-heavy systems influences how I design products that feel intuitive rather than instructional.

Feedback & Refinement

03.

Prioritising & Making Trade-offs

Designing for different markets isn’t just changing language. Cultural habits, trust models, and mental shortcuts vary — and products need to adapt accordingly. This perspective strongly shaped my work across Asian and Australian contexts.

03.

Prioritising & Making Trade-offs

Designing for different markets isn’t just changing language. Cultural habits, trust models, and mental shortcuts vary — and products need to adapt accordingly. This perspective strongly shaped my work across Asian and Australian contexts.

03.

Prioritising & Making Trade-offs

Designing for different markets isn’t just changing language. Cultural habits, trust models, and mental shortcuts vary — and products need to adapt accordingly. This perspective strongly shaped my work across Asian and Australian contexts.

04.

Complexity should be managed, not hidden

Many products try to simplify by hiding complexity. I prefer to surface complexity progressively — giving users control without overwhelming them. This is especially important in data-dense or multi-step workflows.

04.

Complexity should be managed, not hidden

Many products try to simplify by hiding complexity. I prefer to surface complexity progressively — giving users control without overwhelming them. This is especially important in data-dense or multi-step workflows.

04.

Complexity should be managed, not hidden

Many products try to simplify by hiding complexity. I prefer to surface complexity progressively — giving users control without overwhelming them. This is especially important in data-dense or multi-step workflows.

05.

Design decisions need a reason

I’m less interested in “best practices” in isolation. I care about why a decision is made, what trade-offs it involves, and what it enables or limits later. This mindset helps me design systems that scale beyond a single release.

05.

Design decisions need a reason

I’m less interested in “best practices” in isolation. I care about why a decision is made, what trade-offs it involves, and what it enables or limits later. This mindset helps me design systems that scale beyond a single release.

Testing & Optimization
Portrait of portfolio creator

Hi

Hi

Let's work together

Let’s work together!

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